[Devlog] Current WIP 02
Hi everyone,
I though I'll do a weekly update on my work, so here's how things are doing.
Dialogue Expansion
I added a state-dependant dialogue for each NPC currently in game. They should react accordingly if you wear a diaper or if you had an accident. I don't have all situation covered (ie : naked state,pantless state...) but it should be enough to bring some life to the city. It will be my standard state for each NPC starting now.
World-Building
That was my main focus this week. I continued to build the street hub, adding in the next level entrance... a scary haunted house ! It was a good occasion to add a better skybox, and to play around with night/day switch and weather effect. I still have a lot of details to add around,and it's taking me a lot of time.
I also built the player house. This will be your little nest during the game. The kitchen will include foods, there's a bathroom, and of course a bedroom. There's also a closed room...Who knows what's inside?
QoL details
In between bigger changes, I try to work around some quality of life upgrade. So, I added a few cosmetic things that make the game feel better:
- Toilets play a sound when you use theses (so you know you used it...why are you using the toilet anyway? ).
- Added a small sparkling effect to bus stop/building entrance so you know you can interact.
- Added a fade in/fade out effect when you're using a bus or entering a building so it's not that abrupt.
- Added a message when you have found enough clues so you know you don't have to look for more.
- You can now press escape to open the setting menu.
Not so much but smalls streams make big rivers!
Still some annoyings bugs...
I'm still fighting some annoyings bugs.
I "resolved" the overlapping diaper-bug in a creative way. Now, when you equip a diaper or a pantie, your pants first unequip and you have to re-equip these. Not what I intented first, but after all, it's quite logical to get out of your pants before wearing a diaper.
The save system is okayish from a story perspective, but I'm struggling to keep track of the inventory and equipment. For now, I fixed it by adding a "key object drawer" in the player room so you can use it to retrieve any lost items.
So,everything is mostly coming along nicely for now, and I hope to release an update in the next couple week.
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The pacifier project
The pacifier project is an ABDL themed adventure game. If you don't know what ABDL is, it's probably not for you.
More posts
- New update and future plansSep 07, 2024
- 1.0.0 Release - PublicMay 01, 2024
- Upcoming game releaseMar 31, 2024
- Update 20Feb 06, 2024
- 2024 Roadmap and plansJan 09, 2024
- Survey - Ending soon!Dec 30, 2023
- A new placeDec 10, 2023
- About the ongoing eventsNov 29, 2023
- Update 18Nov 28, 2023
- [Devlog] Current WIP 41Nov 07, 2023
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