[Devlog] Current WIP 02


Hi everyone,

I though I'll do a weekly update on my work, so here's how things are doing.

Dialogue Expansion



I added a state-dependant dialogue for each NPC currently in game. They should react accordingly if you wear a diaper or if you had an accident. I don't have all situation covered (ie : naked state,pantless state...) but it should be enough to bring some life to the city.  It will be my standard state for each NPC starting now.



World-Building





That was my main focus this week. I continued to build the street hub, adding in the next level entrance... a scary haunted house ! It was a good occasion to add a better skybox, and to play around with night/day switch and weather effect.  I still have a lot of details to add around,and it's taking me a lot of time.

I also built the player house. This will be your little nest during the game. The kitchen will include foods, there's a bathroom, and of course a bedroom. There's also a closed room...Who knows what's inside?


QoL details

In between bigger changes, I try to work around some quality of life upgrade. So, I added a few cosmetic things that make the game feel better:

- Toilets play a sound when you use theses (so you know you used it...why are you using the toilet anyway? ).

- Added a small sparkling effect to bus stop/building entrance so you know you can interact.

- Added a fade in/fade out effect when you're using a bus or entering a building so it's not that abrupt.

- Added a message when you have found enough clues so you know you don't have to look for more.

- You can now press escape to open the setting menu.



Not so much but smalls streams make big rivers!

Still some annoyings bugs...

I'm still fighting some annoyings bugs.

I "resolved" the overlapping diaper-bug in a creative way. Now, when you equip a diaper or a pantie, your pants first unequip and you have to re-equip these. Not what I intented first, but after all, it's quite logical to get out of your pants before wearing a diaper. 

The save system is okayish from a story perspective, but I'm struggling to keep track of the inventory and equipment. For now, I fixed it by adding a "key object drawer" in the player room so you can use it to retrieve any lost items.


So,everything is mostly coming along nicely for now, and I hope to release an update in the next couple week.

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