[Devlog] Current WIP 02
Hi everyone,
I though I'll do a weekly update on my work, so here's how things are doing.
Dialogue Expansion
I added a state-dependant dialogue for each NPC currently in game. They should react accordingly if you wear a diaper or if you had an accident. I don't have all situation covered (ie : naked state,pantless state...) but it should be enough to bring some life to the city. It will be my standard state for each NPC starting now.
World-Building
That was my main focus this week. I continued to build the street hub, adding in the next level entrance... a scary haunted house ! It was a good occasion to add a better skybox, and to play around with night/day switch and weather effect. I still have a lot of details to add around,and it's taking me a lot of time.
I also built the player house. This will be your little nest during the game. The kitchen will include foods, there's a bathroom, and of course a bedroom. There's also a closed room...Who knows what's inside?
QoL details
In between bigger changes, I try to work around some quality of life upgrade. So, I added a few cosmetic things that make the game feel better:
- Toilets play a sound when you use theses (so you know you used it...why are you using the toilet anyway? ).
- Added a small sparkling effect to bus stop/building entrance so you know you can interact.
- Added a fade in/fade out effect when you're using a bus or entering a building so it's not that abrupt.
- Added a message when you have found enough clues so you know you don't have to look for more.
- You can now press escape to open the setting menu.
Not so much but smalls streams make big rivers!
Still some annoyings bugs...
I'm still fighting some annoyings bugs.
I "resolved" the overlapping diaper-bug in a creative way. Now, when you equip a diaper or a pantie, your pants first unequip and you have to re-equip these. Not what I intented first, but after all, it's quite logical to get out of your pants before wearing a diaper.
The save system is okayish from a story perspective, but I'm struggling to keep track of the inventory and equipment. For now, I fixed it by adding a "key object drawer" in the player room so you can use it to retrieve any lost items.
So,everything is mostly coming along nicely for now, and I hope to release an update in the next couple week.
Get The pacifier project
The pacifier project
The pacifier project is an ABDL themed adventure game. If you don't know what ABDL is, it's probably not for you.
More posts
- New update and future plans58 days ago
- 1.0.0 Release - PublicMay 01, 2024
- Upcoming game releaseMar 31, 2024
- Update 20Feb 06, 2024
- 2024 Roadmap and plansJan 09, 2024
- Survey - Ending soon!Dec 30, 2023
- A new placeDec 10, 2023
- About the ongoing eventsNov 29, 2023
- Update 18Nov 28, 2023
- [Devlog] Current WIP 41Nov 07, 2023
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