1.0.0 Release - Public
Hey everyone,
I'm very happy to share with you the 1.0.0 public release of the game today. This doesn't mean that the game is perfect, or won't get updates anymore, but rather highlight the fact that it can be played from start to end, in a mostly polished way.
Compared to the previous public release, there's obviously a massive amount of changes. Not only did the story get finished, but a lot of small cosmetics changes were made to make the game prettier. Lastly, I spent a lot of time optimizing the game in various way, so the heavier levels can now run easily on less powerful computers. There's also, of course, a lot of changes related to ABDL content. I'm especially happy about all the modifications made to NPCs reactions, that make the world feel a bit more alive.
Of course, you can still meet the occasional bug here and here, even if a lot of theses were corrected. If this happen, drop me a mail with your bug ( ABDLsparrow@protonmail.com) rather than commenting here - it ensure I can see it in a timely manner.
Final note : The game size became a bit massive, partly because I baked the lightning, so it account for more textures, and also because I bumped a bit the global texture quality of the game. This mean that I add to split the game in three parts to manage the file-size limit of itch.
If this is an issue for you, you can send me a mail, and I can deliver a less-sizeable game adapted for older hardware.
Without further ado, here's the list of change. As you will see, a lot of theses include some save-impacting changes, so I encourage you to start a new save if you didn't play since the last public release. It should guarantee a better experience.
Release 1.0.0(Public)
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World:
Brookside glade is officially open and can be accessed at the sewer once the player finish the night portion of the university.
New transportation line available from and to brookside glade once the player get to the main town of the area.
The old observatory at the top of the memory hill in brookside glade is now available.
The player can now fall in water, and will be transported to the nearby hospital.
Added a shoes store in the upper district
Added an hairdresser near the city park
Added signs and indications in the city,university and suburbs to help players navigate the world more easily.
Added a new shortcut between the suburbs and the city park to reduce time spend walking around.
Added a fog effect to exterior areas to help cull distant object and reduce graphical load and for aesthetic purpose.
The old art studio can now be entered and explored, providing you can find a way to move the very large thing in front of the door.
Added a catcher to warp player back to spawn if they fall out of bound.
Added two new buildings in the city.
Corrected the height of the haunted house exit.
The haunted house entrance doesn’t prompt you again if you already completed the level.
Added VFX to interactable items in the haunted house so theses stand out more.
The schoolyard now correctly loads when you enter it.
corrected a few dialogs incorrectly displaying generic lines in the haunted house.
Fixed a lingering bug where the camera for the arcade, the hospital capture event, and the punishment room could still be broken. Existing saves still have to use the camerasavefix debug command to resolve the issue.
The university is open during the day for players that progressed enough in the game.This involve a lot of NPC moving around that were previously hanging around the campus.
Added an hidden passage to get back to the hospital wards after escaping once.
Unlockables diapers pack are now added to the world.
Corrected a few colliders to ensure the player can't easily fall out of the world (mostly in the city)
Post processing effects have been added in every level to boost graphical fidelity
Added a visual effect to every interactable item in the hospital to make theses more visible
Added an alarm in the hospital cafeteria that can allow the player to make the guards run away, easing out the level significantly.
Added a post office in the city. This allow you to take delivery jobs and get money.
The upper city district is now close during the tutorial portion of the game to ensure new players don't get lost too much.
***New level : city buildings.***
This is a new feature allowing you to enter some buildings in the city that are randomly generated.
***New System : World progression***
As you progress the story, the world progression will increase. This new variable can be used to influence the world around you.It currently influence two things:
- The city buildings layout : as the world progress, more rooms get opened.
- The Accidents prone NPCs: as the world progress, the chance of NPC having accidents increase.
Players replaying old save should use the new debug command to set their world progression to an adapted number. As a rule of thumb, getting to Brookside glade mean a world progression of 35, finishing the game is 40.
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Story :
The world changes slightly as you progress the game. Once you escaped the uni at night, some area will change and NPC will move around.
Added a side quest in the lab.
Added a side quest. Help a desperate girl to deal with her incontinence issue ! Start near the coffee in the city center.
Added a new quest aiming to recruit a new diaper club member. His location is on the university campus (can vary a bit depending of your progression on the story).
Added a way to prevent the player from fainting if they get too hungry while still in the tutorial.
Added a way to prevent the player from fainting if they are in an inescapable area (Haunted house, hospital...)
The wallet will now properly despawn if you picked it up.
The runner girl should now avoid giving you duplicate of the same item.
Corrected a bug where multiples escorting NPCs could be present on the same place.
Added new events to the caregiver bar (mature). You can now walk around with a little, spank them and punish them.
You can now help the old man living on the observatory path retrieve his spyglass, and gain a significant shortcut to the observatory. You can now finish the main story of the game and fight the final boss.
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NPCs:
Corrected a bug where the city bar's guard would let littles slip through after warning them once.
Added a small menu when NPCs are following players. You can tell them to give you some space or even dismiss them if this doesn't impact a quest.
Corrected a bug where the NPC would drift away on some occasions instead of stopping
Mary should stop cloning herself and her city placement should now correspond to the story advancement.
NPCs now react more and with an extended range of reaction when they see you passing by in certain states.
NPCs can have accidents and react to it
Both of theses reactions files can be modded. See modding guide for more information.
The NPCs are now able to use a potty.
The NPCs now properly queue dialogs when multiples dialogs are triggered at the same time.
The NPCs can now stop following you when a new "follow" event is triggered to ensure there's no two NPCs following you at the same time.
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Player:
Corrected a bug where the player's underwear or diaper would stay wet even after being changed
Corrected the behavior of the continence system. Added a cap to ensure the system doesn't break after a certain number of accident and made the continence loss curve smoother.
Corrected a bug where the camera would snap through wall and object after the player move between area.
Corrected a bug where the player would keep his velocity after moving from an area
Corrected a bug where the Boy player would cause a freeze after fainting.
Corrected a bug where the player would continue to run even after pressing the run key back
Food and fart animations are now cancelled when moving.
Changed the idle animation to ensure a better deformation of the diaper
Modified the continence system to ensure a better incontinence curve
Using the toilet in time now net you a gain in maturity and in continence, allowing you to potty train again
Modified the player shader to improve the visual look
The boy now make more boyish sound when having an accident
The player is now able to use a potty.
Added 20 hairs variant for each gender
Added an expanding bulge when the player mess
Added a "graphical mess" that make the bulge visibly poop-like. This can be turned on/off in the settings.(be sure to do that first to avoid having it enabled by default)
Added new messing animation
Reworked the throw mechanism to ensure the player won't get stuck throwing things out of bounds
The continence and stomach values now stop depleting when the player is in dialog or menu
Sightly increased the stomach depletion when running to balance things
Player reaction to accidents are improved and extended. In addition, this can be modded. See modding guide for more information.
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Items:
Added a new kind of diaper : Little king
Revamped the way diapers are unlocked. To be able to buy indefinitely a kind of diaper to a vendor, you need to find the package and unlock it first. Diaper pack can be either hidden in some places or unlocked after finishing a side event.
A number of T shirt alternate color have been added and can be found across various shops.
Added a new kind of diaper : Cushies
Removed the ability to delete key items in inventory so the player can't softlock themselves out.
Added a new kind of diaper : Lavender
Added a new kind of PullUps, more boyish. It's hidden in the world and can be grabbed to unlock.
Added a new "weapon" : Cat paw, that can be used to strike foes or spank littles ones.
Added a new store : the secret shop. It can be accessed once you're a caregiver bar member. Talk to the bartender to access it.
Added a new currency : caregiver bar currency
Bumped up the inventory limit to 999 to accommodate the now many categories tabs.
Added two new kind of underwear : bear panties and shorties, along with color variations
Added two new pants, along with color variation
Added two new TShirt, along with color variation
All theses additions account for around 30 new clothes
Default equipped items changed to accommodate the changes
Added a new kind of equipable item : shoes
Added 6 kind of shoes
NB : Old saves will spawn without shoes on due to this addition. Get ready and go visit the new shop !
New pull-ups added: Kiddies PullUps, available after a short quest in Ravenbrook
New pull-ups added: Stars PullUps. Not available yet by normal mean but can be obtained via cheat console.
New shirts added : Baby tee shirt blue and pink.
A variety of new healthy foods can be found in the greenhouse
New item type : One-time throwable item. This type of item can be randomly found on the ground, and can be throw only once. New item : Fishing pole. Can be used to retrieve items from lakes and rivers.
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UI:
Corrected a bug where the GUI would broke after changing screen resolution
Settings are now fully savable
Added an FPS counter (you can toggle it in Graphics settings)
Added a camera panning speed setting
Achievements added related to the new diaper unlocking and the new school event.
Corrected a bug that allowed you to try to load an empty save file
Added anti-alliasing to the graphics settings
Added a setting buttons to the character creator menu
Title screen improved
There's now a cutscene that play when you launch a new game
Added a cutscene when you beat the final boss
Improved the character creation screen
Improved the dialog panel
Improved the reactions bubbles that spawn from player and NPC
Character validation is now impossible is name is not chosen
Added 10 new hairs colors.
Opening the shops now prevent the player from moving.
Changed level intro font to harmonize with the UI
Changed doc Marcus bubble in the hospital level to be more in line with the new UI
Corrected a bug where you could play while still having an UI panel (dresser,drawer, dialogs....) still open.
Hitting escape when in-game menu are opened now properly close all active windows and not only the main pause menu.
Moved the achievement popup to the top-right so it doesn't obscure dialogs
Added a new option to opt-in graphical messing
Modified the splash screen so it's more vibrant and colorful
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Technical/Bugs:
Corrected a bug where the dialog manager would improperly reset after using the "back to title" menu button, resulting in some unintended consequences (shops not closing, events not triggering...)
Corrected a bug where the loading of a scene would preserve the scene state and cause sequence break
Corrected a bug where equipping the placeholder Babyfication ray would mess up the equipment system
Corrected a bug where using the toilet could make the continence go over 1, resulting in funny results
Corrected a bug involving the lab's laser not rendering properly
Added a few missing colliders in the city to prevent fall
Corrected a collider issue with the diary page that prevented to turn the page past page 3
Corrected a bug which could make you incorrectly spawn in the memory area if you spoke to Beth again after the event.
Corrected a bug where the player would indefinitely warp between two locations when entering some areas.
Optimized the main loop of the game to ensure better performance
Assets now get culled if distance from camera is sufficient to ensure better performance
Shadows and lights baked to improve performance
Corrected a bug where the interaction bubble would be misaligned with NPC head
Corrected a bug where UI windows will open when typing a name in the character creation
Corrected a bug where the pacifier icon would display even at 100 maturity
Corrected various part of the world to ensure no graphical bugs
Corrected a bug in the lab where getting hit by a ray would trigger an accident every frame, tanking the continence instantly.
Corrected a bug where the lab geek would vanish after receiving baking soda
Corrected a bug where the clothes would become soiled after changing a soiled diaper
Placeholder features have been removed for now to not confuse players
Corrected a bug where the player's hair color wouldn't load properly
Corrected a bug where using the skip during the intro scene would still play typing sound
Corrected a bug that prevented the loading of some area variables (preventing the player to run)
Corrected a bug that prevented Mary to appear near the supermarket
Corrected a bug that prevented the teacher to reach her destination during the diaper secret club quest
Corrected a bug where the player position during enema sequence was incorrect
Corrected a bug that triggered multiple end event during the crawling game
Corrected a bug where NPCs participating on the crawling game would forget about already meeting you after a game
Corrected a bug where you could loot the push skill without the servant key
Corrected a bug where the player bubble would fail to load, making the whole continence system fall apart
Adjusted the bubble initialization time for the NPC bubbles to ensure proper loading
Improved the way the game handle the different game states (dialogs, menu, playing...) to ensure no movement can happen while in menu or dialogs.
Fixed a bug that caused a huge performance drop when a story element got updated or an achievement unlocked.
Fixed a bug that allowed the player to fly while using mouse movement.
Reworked the way mouse movement work to improve performance.
The university (day) should have stopped vibrating
Adressed an issue where some colliders were missing in the hospital, making the level completion impossible
Corrected a bug in the girl player hip that was causing unwanted deformation around the butt area
Added a missing skirt variant for the boy player
Corrected an issue with the washing machine that could cause some items to not be properly washed
Corrected a bug where the player would indefinitely warp between two locations when entering some areas.
Added a debug command to skip the night school level
Added a debug command to increase world progression index
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That's it ! I hope you will enjoy this release as much as I enjoyed making it. I'm now gonna slowly move over a new project, but I'll post about that when it will be appropriate.
Files
Get The pacifier project
The pacifier project
The pacifier project is an ABDL themed adventure game. If you don't know what ABDL is, it's probably not for you.
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- About the ongoing eventsNov 29, 2023
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Comments
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I still don't know how to crouch. I've been looking in every place and still don't know how to learn that ability. Help! 😭
How do I start a secret club?
The girl with the orange paper is nowhere to be found.
Now to find the status for the art room???
When I load the game again, all the doors I have opened so far are closed.
I can't go to the hospital again because of this.
This is intended. You can't go back to the hospital the way you came first after being done with the level. Once you finish the hospital the first time, a vent open on the first floor of the main lobby and you can crouch here to get back inside the cafeteria.
How do I progress through the main story after clearing the haunted house
You can find the walk through here https://board.net/p/r.d313f59cdfa3230451584f30f03827eb
how do i make the girls follow me to the bar?
how can i find the status to go to the art room?
are some achievements hard to get or unfinished?
Some are definitely hard to get, especially in the challenge section. But every single one should be doable.
so the desperate girl just give me a diaper so that's the end of the quest i guess?
Yeah the cushies pack is the final reward. It unlock this diaper to buy in the diaper club shop.
so go to the desperate girls apartment and no progress? unless i forgot something after the school building
Her apartment is like a bonus place that progress with her story, but no required event take place here.
After i help the desperate girl find the key, what should I do next?
She can next be found in the school building, in the girl bathroom.
i can't find the girl? Edit : nevermind found it, so next one is somwhere ...?
How do you continue the desperate girl storyline, after helping her?
Also, how do you get into the (abandoned) Daycare & fish (there is no control that I can find to do so)?
What was the last action you did with the desperate girl?
The abandoned daycare will be expanded in the post-game. For now, it's out of bound.
The fishing pole can be used in a certain place to retrieve the old man spyglass.
I'm up to the part where I met her at the Uni (& wet herself) - I cannot figure out how to progress beyond this point.
I also went to her apartment (she was standing in front of the door) and asked her to use protection (which did not progress the questline)
You must progress the story until the whole uni is open during the day, so after you break in at night. Then, she will be sitting in one of the corridors.
Alright, thanks (there was a bug preventing me from escorting her, which I cannot - for now - replicate).
That being said, I stumbled upon an apartment with a door w/ a sign warning "Restricted. Keep Out." Is this an accessible area? If so, how do I access it?
I hit an odd bug/glitch. When I walk down the foggy path behind Ravenbrook after the loading screen I end up out of bounds. The camera is zoomed far out and then I spawn in front of the Uni. I tried reloading the save, restarting the game too. Nothing seems to work.
Coming back to it I think you intended this to be a "Lost Woods" thing and is not a glitch as doing a story thing "fixed it"
Indeed, going into the woods without the story item should have spawn you back at the entrance. It's a bit strange that you got out of bound, I'll try to reproduce it.
about the despertae girl storyline? how to continu after I help her?
Say, what's with the random entrances to the same building all over the city?
The building is the same but the rooms inside are randomly generated.
If it's randomly generated then it seems to be consistently the same for me every single time...
When using this subpackage, make sure the file name of the downloaded file is correct and then use 7z decompression.001 to self-extract other subpackages. You should put 001~003 in one folder.
how to open it pls help
Make sure you place all three files in the same folder, and use 7zip on the 001 file to unzip it.