[Devlog] Current WIP 11


Hey everyone,

I  finished my building work. I had a lot of fun building what a coherent mansion will be. So, you'll be able to wander inside and outside the mansion, visit the basement, and feel like the place you go are credible, with a coherent narrative going from room to room.


As opposite as the other interiors I did until now,I also decided to add a ceiling here, because I want the "adult" part feel a bit more oppressive, so the lantern will probably be very usefull ! I probably won't do it everytime because it add a lot of geometry and don't always bring something, but here I though it was in line with the level intend.


So, what is my primary idea for this place for now, is that you will need to rush through corridors and rooms while looking for a way to the exit, as your bladder and bowel will get under pressure. Of course, as this is a more mature  part, any accident will lead to the ghost nanny and you'll get punished ! So I need to make sure there's a lot of toilet on the way, and balance the pressure so you're not just rushing everywhere without taking a bit of time to explore.This will probably be interesting to balance. 


And of course, that mean traps are under way...You can try to go in blind, pulling lever and stuff, but... bad things could happen ! So it would be better to look for hint to progress. For now I finished an enema trap that will dramaticaly increase your need to go, and I have two others planned. 


So, with all of that said, I'm back to work ! I still have a lot to do but the end of this quite huge level is near, and with it the first major update since release.

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