[Devlog] Current WIP 14



Hey everyone,

This week was very focused on enhancing the back-end of the game.

First, I tackled a lot of annoying bugs related to the continence system, the main one being the issue that was causing the clothes to become soiled after unequiping it, even without an accident. This was a good occasion to polish all the gameplay loop around the incontinence system. As some of you pointed out after the last release, the diapers didn't leak even after a lot of accidents, and that wouldn't play well if you could do the game with only one diaper.

So, I added a "leak counter" to every kind of diaper. After a numbers of accident, your diaper will leak and the player state will be considered as if you had an accident without a diaper. That will get very important later on because it will influe the dialogs you get from NPC.

Since I was doing a lot of coding, I though it was the good time to dive into the others systems I also had to look into.

The selling system is mostly complete. My idea is that to gain money, you can bring some items you found to the shady guy close to the supermarket. If the item you have in your inventory is sellable, he will buy it from you for a certain amount of money. This way, I can hide more "junk" items into the world and it will be a reward for exploration. It will not be the only way to gain money but it's a first start and I got the system working fine.


Then, I spend a lot of time to improve the food system. Up until now, there wasn't a lot of incentive to eat something except if you wanted to have an accident. So, I linked the Stomach "fullness" to player's speed. 

This mean that as long as your stomach is full, you'll get a small boost in speed even without running. And as your stomach slowly empty out, you will lose that speed boost, and get slowed down when you're starving. The idea is to incentive you to eat every once in a while to keep your speed maxed, hence building bladder and bowel value without feeling forced.

So, with that, I think I completed a good loop around needing diapers and food, to get to use diapers every once in a while organicaly. Next time, I'll talk about how dialogs will change and how it will incentive keeping your pants dry (or your diaper not leaking).

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