[Devlog] Current WIP 25


Hey everyone,

Today, I want to talk about NPC-related event and player improvement.

The idea between NPC-Related event is to create a canvas so NPC can have random or scripted behaviour. I always disliked the idea of a static NPC always saying the same line, so I want to create something to breath more life into the game.

The first event I crafted, is, of course, NPC accident.The idea is that some NPC will have a visual accident sometimes, which will change their dialogs; and may be linked to others events later one. Of course it will be a scarce event, not every NPC should have an accident every now and then.


More events will come in the future : NPC helping each others changes, NPC chasing the player if the player is wet/messy...there's a lot of ideas here !


Now, I'm also making some improvement on the player side.

The first one is that now, the main character will react to an accident with a small bubble. The reactions will change depending on if you wet, mess, wear a diaper or not, if this is a first accident, and also if you did it willingly or not...


Which bring me to another option : to be able to let go at will. Now, if you click on the bladder and bowel icon (and if it's full enough,around 1/3), the character will let it go.

While I was at it, I also added the option to turn off messing for those who don't want it. If you activate this new option, the game will still play normaly and you'll be able to fill your bowel, but when full, it will activate a wetting instead.

That's it for now, I hope you enjoy theses improvements.

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