[Devlog] Current WIP 34


Heya everyone,

Today I want to present you with a few of new mecanisms I implemented into the game recently.

First of, I designed a "Fart" mecanism.It was a bit of a mess-around feature, but it came out pretty fun.

Since you can already volontary "push" yourself into an accident, I though it would be fun to allow you to fart on command with a simple mecanism. But,after that, I though it could fit nicely into a small sub-system, so here's the general idea :

The more full your bowels are, the more you can involontary let out a toot. Of course, this is nicely correlated with incontinence so it will be rare at start and more frequent as you  loose continence.


Then, there's the main twist : the less continent you  are, the more chance you have to mess yourself on a fart.

Of course, this is not for everyone, so you can disable it or tweak some parameter to shut it off if you don't like the idea.


Second, I also designed an Hit-and Throw mecanism that allow you to strike (or be hit by some NPCs.

With the right item equiped, you'll be able to strike any foo on the head, stunning them for a few seconds and dropping their continence level a bit.


While this is already in place  in some mini games I think this will allow me to make future  levels more fun by giving you the ability to take action and not only avoiding NPCs.In particular, I retrofitted the integrality of the hospital level to allow the guards to be stunned and distracted. It should help with frustrations and also nicely rewards players who explore enough to get the relevant items beforehand.

You can also throw it to some effect. Some items will have the stun effect, some others like the stinky bombs will distracts NPCs. The distance will help distracting and stunning NPCs without putting yourself in danger of being caught.


That's it for now! I hope theses features will help deepen a bit the gameplay and make some parts of the game feel more involved and active.

See ya next time !

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